

A multiplayer retro shooter made with Godot, inspired by games like Counter Strike 1.6 and Quake. This was my first full-scale game and it taught me the basics of networking, feature implementation and project organization. The game was left unfinished due to not being a marketable concept, but rather a learning project. I've loved making new features and playtesting them with my friends. Note: The GIF is a slightly outdated gameplay clip.
A VR sampling equipment identification game for an innovative and hands-on learning experience for Biomedical students. Worked as the main game designer and Unity developer together with an awesome team of nice people. Completed in two months as a Capstone project and delivered the game to the client.
A reusable and expandable card game system in Unity, integrated to the game Obenseuer as part of an 8 week internship. The game includes two games; Shittypants (China Hand/Paskahousu) and Crosseven (Sevens/Ristiseiska), both playable for in-game money as part of the upcoming gambling update. Features dynamic card animations with DOTween, custom NPC interaction and dialogue
Recently I've been working on multiple web projects, mostly using Next.js and Supabase with Tailwind CSS. This portfolio page is also one of them. The others are two micro SaaS projects called EcoBit and Arvokas, which i've been developing for experience. I have also been learning intensively about user authentication, DevOps and infrastructure.
qkas
21 Dec, 2025 @ 12:46pm
Feel free to reach out to me for work! I'm actively looking to join interesting projects!
qkas
21 Dec, 2025 @ 12:51pm
Also, check out my GitHub page at https://github.com/qkas.